﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace DAH_TD
{
    class Level
    {
        int id;
            public int getId() { return this.id; }
            public void setId(int id) { this.id = id; }
        int waveCount;
            public int getWaveCount() { return this.waveCount; }
            public void setWaveCount(int waveCount){ this.waveCount = waveCount;}
        string mapDirectory;
            public string getMapDirectory() { return this.mapDirectory; }
            public void setMapDirectory(string dir) { this.mapDirectory = dir; }
        float resources;
            public float getResources () {return this.resources;}
            public void setResources(float r) { this.resources = r; }
        float playersLife;
            public void setPlayersLife(float l) { this.playersLife = l; }
            public float getPlayersLife() { return this.playersLife; }

        List<Wave> waves;
            public List<Wave> getWaves(){return this.waves;}
            public void setWaves(List<Wave> waves){ this.waves =waves;}
            
        public Level()
        {
            waves = new List<Wave>();
        }
    }
}
